The virtual reality game, Neopets, which boomed in the 2000s, has had a resurgence. Danielle Kurtzleben explores why users some users have come back and why others never left.
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The virtual reality game, Neopets, which boomed in the 2000s, has had a resurgence. Danielle Kurtzleben explores why users some users have come back and why others never left.
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With a view to reaching English-speaking and South Korean audiences, the videos show glimpses of Pyongyang, highlight consumerism and...
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